This is a student film created during a collaborative course known as 'vertical studio' at Texas A&M University. Through this course, students work in each stage of the CG pipeline in order to create a short film. For this film, I worked as the lead lighter/compositor and render wrangler, and I assisted with surfacing and FX. A detailed list of my contributions can be found below.
Team Members: Amanda Blettner (lead surfacer), Isabella Bradberry (rigging lead and project manager), John Donaldson (layout and FX lead), Anna Keniston (character modeling & surfacing), Caleb Meine (modeling & set dressing lead), & Joshua Nuckolls (prop modeling & surfacing)
Software: Maya, Renderman, Nuke, Substance Painter/Designer, Photoshop, Houdini
Lighting: responsible for all shots
Compositing: shots 1-4
Surfacing: soup assets (vegetables, liquid), first pass on lily pads and assorted dishware in the kitchen
FX: early dev work on ripple solver-based water simulation as well as meniscus effect around vegetables in soup
Early development for the liquid interactions in Frog Soup. To avoid the time consumption of simulating a Flip Fluid, I adapted Houdini's Ripple Solver to fit our needs. This method displaces the plane where other geometry intersects; the Ripple Solver would then create a "ripple" at that point of displacement. I recycled this set up in order to create a meniscus effect where soup builds up around the vegetables.